Part II: Application and Reflection

In this second section, the focus will be on creation of engaging materials and the reflecting on the experience. It is important to apply learning, especially in a safe educational space, in order to fully understand and realize how to create engaging content.

 

“Application” by Got Credit is licensed under CC BY 2.0

So first, application. In this component, you’ll be reviewing a game card and determine what kind of engagement you’d like to offer your students. If possible, consider making a renewable assignment that students can use in their later work and openly licensing it for other instructors to use as well.

 

“Reflection” by Escura10 is licensed under CC BY 2.0

Next, you’ll be reflecting on the experience with these engaging materials. Reflection provides an opportunity to assess and redirect as needed. It’s also a time for evaluation of yourself and the materials. How can you make them better? Can you make them better? Who could you ask to help you?

License

Icon for the Creative Commons Attribution 4.0 International License

Open Engagement by Andrea Bearman is licensed under a Creative Commons Attribution 4.0 International License, except where otherwise noted.

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