Part II: Application and Reflection
In this second section, the focus will be on creation of engaging materials and the reflecting on the experience. It is important to apply learning, especially in a safe educational space, in order to fully understand and realize how to create engaging content.
![](https://pressbooks.palni.org/openengagement/wp-content/uploads/sites/19/2021/12/application-300x149.jpg)
So first, application. In this component, you’ll be reviewing a game card and determine what kind of engagement you’d like to offer your students. If possible, consider making a renewable assignment that students can use in their later work and openly licensing it for other instructors to use as well.
![](https://pressbooks.palni.org/openengagement/wp-content/uploads/sites/19/2021/12/reflection-300x169.jpg)
Next, you’ll be reflecting on the experience with these engaging materials. Reflection provides an opportunity to assess and redirect as needed. It’s also a time for evaluation of yourself and the materials. How can you make them better? Can you make them better? Who could you ask to help you?